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  2. Free-space bitmap - Wikipedia

    en.wikipedia.org/wiki/Free-space_bitmap

    Since the bitmap never grows, shrinks or moves, fewer lookups are required to find the desired information. Low storage overhead as a fraction of the drive size: Even with relatively small sector sizes, the storage space required for the bitmap is small. A 2 TB drive could be fully represented with a mere 64 MB bitmap (for 4096-byte sectors).

  3. Bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitmap

    In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...

  4. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  5. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing , a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display . [ 3 ]

  6. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    Each is the full height of the display—a long, thin strip. DMA from a table in memory automatically sets the graphics pattern registers for each scan line. Hardware registers control the horizontal position of each player and missile. Vertical motion is achieved by moving the bitmap data within a player or missile's strip.

  7. Hack computer - Wikipedia

    en.wikipedia.org/wiki/Hack_computer

    The Hack computer employs a memory-mapped approach to I/O. Bitmapped, black and white output to a virtual 256 x 512 screen is effected by writing a bitmap of the desired output to data memory locations 16384 (0x4000) through 24575 (0x5FFF).

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. VT320 - Wikipedia

    en.wikipedia.org/wiki/VT320

    This required compatible host-side software to work. That memory also meant all of the 300 series were able to store large numbers of sixel-based glyphs, allowing them to be used not only as a user-defined character set as in the earlier 200s, but also to produce full-screen bitmap graphics by storing a separate sixel for each location on the ...