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  2. Point Cloud Library - Wikipedia

    en.wikipedia.org/wiki/Point_Cloud_Library

    The PCD (Point Cloud Data) is a file format for storing 3D point cloud data. It was created because existing formats did not support some of the features provided by the PCL library. PCD is the primary data format in PCL, but the library also offers the ability to save and load data in other formats (such as PLY, IFS, VTK, STL, OBJ, X3D).

  3. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    Z-buffer data. A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.

  4. Structural similarity index measure - Wikipedia

    en.wikipedia.org/wiki/Structural_similarity...

    The resultant SSIM index is a decimal value between -1 and 1, where 1 indicates perfect similarity, 0 indicates no similarity, and -1 indicates perfect anti-correlation. For an image, it is typically calculated using a sliding Gaussian window of size 11x11 or a block window of size 8×8.

  5. Intel RealSense - Wikipedia

    en.wikipedia.org/wiki/Intel_RealSense

    Intel RealSense Technology, formerly known as Intel Perceptual Computing, is a product range of depth and tracking technologies designed to give machines and devices depth perception capabilities. The technologies, owned by Intel are used in autonomous drones, robots, AR/VR, smart home devices amongst many others broad market products.

  6. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    All together, an iterative deepening search from depth all the way down to depth expands only about % more nodes than a single breadth-first or depth-limited search to depth , when =. [ 4 ] The higher the branching factor, the lower the overhead of repeatedly expanded states, [ 1 ] : 6 but even when the branching factor is 2, iterative ...

  7. Wiggle stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Wiggle_stereoscopy

    The sense of depth from wiggle 3-D images is due to parallax and to changes to the occlusion of background objects. [ 6 ] Although wiggle stereoscopy permits the perception of stereoscopic images, it is not a "true" three-dimensional stereoscopic display format in the sense that wiggle stereoscopy does not present the eyes with their own ...

  8. Depth perception - Wikipedia

    en.wikipedia.org/wiki/Depth_perception

    Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions . Depth sensation is the corresponding term for non-human animals, since although it is known that they can sense the distance of an object, it is not known ...

  9. Edge detection - Wikipedia

    en.wikipedia.org/wiki/Edge_detection

    This method uses multiple thresholds to find edges. We begin by using the upper threshold to find the start of an edge. Once we have a start point, we then trace the path of the edge through the image pixel by pixel, marking an edge whenever we are above the lower threshold. We stop marking our edge only when the value falls below our lower ...