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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The book adds a variety of options for both players and Dungeon Masters along with marginalia by the Xanathar of Waterdeep. [1] [2] Chapter 1: Character Options [3] Includes 31 new subclasses, 2 or 3 for each of the twelve character classes. A variety of character background ideas such as origins and life events. New racial feats. [4]
With this in mind, the designers then pulled items from all the 3rd and 3.5 edition books and "after looking through about 2000 magic items, they looted the best 1000 or so". [6] The Magic Item Compendium also showed some early hallmarks of 4th edition design: items were marked levels and some items appeared at multiple strengths.
Jason Louv, for Boing Boing, wrote that "Princes of the Apocalypse is built as a sandbox adventure. This is a massive improvement over the Tyranny of Dragons campaign, which suffered from heavy railroading (the bane of all tabletop role-playing) and single-outcome adventures."
Broken Sword 5: The Serpent's Curse ($14.99/$24.99) The last game in the Broken Sword series, Angel of Death, came to PC in 2006, when the adventure game genre had been dead for quite a while.
Storm King Hekaton is "mysteriously absent from the Forgotten Realms, leaving the Giant races he usually holds in check free to unleash an invasion across the realm.With Frost Giants raiding the Sword Coast, the cities of the Cloud Giants appearing above Baldur’s Gate, and Fire Giants assaulting the deserts, the small folk of Faerûn have to band together before they're all crushed beneath ...
The First Sundering occurred in ancient times (around -17,600 DR) [1] before humans came into Toril, at a time when elven high mages united to create the Evermeet lands. As a consequence of their powerful magic, the supercontinent of Merrouroboros was torn apart, creating what is now known as the Trackless Sea and the continents of Faerûn, Maztica and Katashaka, among other physical changes.
Sword & Sorcery 3rd ed. supplement Denizens of Darkness 2002 ISBN 1-58846-077-0: Sword & Sorcery 3rd ed. supplement Champions of Darkness Beth Bostic, Carla Hollar & Tadd McDivitt 2002 ISBN 1-58846-081-9: Sword & Sorcery 3rd ed. supplement Van Richten's Arsenal Volume I Andrew Cernak, John W. Mangrum, Ryan Naylor, Chris Nichols & Andrew Wyatt 2002