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A fictional town located in the fictional Midwestern state of North Yankton, based on North Dakota. The town's name, which is named after the German military leader Erich Ludendorff, alludes to Bismarck, the state capital of North Dakota, named after the German military leader and statesman Otto Von Bismarck. Midgar Final Fantasy VII
Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy Planet of Uresia Systemless, Big Eyes, Small Mouth: Guardians of Order: 2003-2012 Written by S. John Ross. Multiverse (Magic: The Gathering) Sword and ...
Patrick Amory reviewed Villages Book I for Different Worlds magazine and stated that "Since the GM is unlikely to have every village in his campaign mapped out in this detail. When a party happens upon a random village, all the GM has to do is flip through this booklet and select an appropriate one." [4]
In the novel Death on the Nile, Malton-under-Wode is a country village. Located in the village is the estate Wode Hall, previously owned by Sir George Wode. He sold it to the rich heiress Linnet Ridgeway, due to financial difficulties. Manawaka, Manitoba: Margaret Laurence: The Stone Angel: The town is also used in Daniel Poliquin's novel L ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.
Estately Real Estate Search recently put together a map and created a list that they are dubbing "The Master List of the Most Obscene Town Names in America." Don't be shy.
Into the Unknown contains an assortment of new powers, equipment, feats, character themes, and three player races; the svirfneblin, the kobold and the goblin.For Dungeon Masters, the book contains dungeon-building advice and details, including lore on classic dungeon monsters, companions for adventurers, a few treasures, and tips for incorporating players' character themes into an adventure.