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MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City , and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations.
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
SimCity 4: Maxis: Contemporary: ... Infection Free Zone: Jutsu Games: ... Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; ...
As a mea culpa for SimCity's disastrous debut, Electronic Arts offered a number of free titles as compensation.Reading other SimCity reviews, I caught on to a kind of collective fondness for the ...
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
Articles and topics related to the SimCity series of city building and management simulation computer games, produced by Maxis Wikimedia Commons has media related to SimCity . Pages in category "SimCity"
The game scored an 8.1/10 rating at GameSpot, stating that the game had a "sleek, attractive interface" and "great audio"; it added however that SimCity 4 was "rather rushed" and that the MySim mode "seems like an afterthought." The review concluded that it was a "complex and detailed strategy game," "though not as polished as it could have been."
Uggh. After the original SimCity, the only game in the series I could get into was Streets of SimCity. But I won't hold that against you. :-) I think the article uses too many fair use images, and in most cases you could get your point across effectively with a lot less. Perhaps adding an external link to a good image gallery would help.