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Digital electronics is a field of electronics involving the study of digital signals and the engineering of devices that use or produce them. This is in contrast to analog electronics which work primarily with analog signals.
Four PCI Express bus card slots (from top to second from bottom: ×4, ×16, ×1 and ×16), compared to a 32-bit conventional PCI bus card slot (very bottom). In computer architecture, a bus [1] (historically also called data highway [2] or databus) is a communication system that transfers data between components inside a computer, or between computers.
An electronic control unit (ECU), also known as an electronic control module (ECM), is an embedded system in automotive electronics that controls one or more of the electrical systems or subsystems in a car or other motor vehicle.
Modern surface-mount electronic components on a printed circuit board, with a large integrated circuit at the top. Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other electrically charged particles.
An electronic speed control (ESC) is an electronic circuit that controls and regulates the speed of an electric motor.It may also provide reversing of the motor and dynamic braking.
Parallel ATA (PATA), originally AT Attachment, also known as Integrated Drive Electronics (IDE), is a standard interface designed for IBM PC-compatible computers.It was first developed by Western Digital and Compaq in 1986 for compatible hard drives and CD or DVD drives.
Electronic visual displays present visual information according to the electrical input signal (analog or digital) either by emitting light (then they are called active displays) or, alternatively, by modulating available light during the process of reflection or transmission (light modulators are called passive displays).
"Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]