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The situation, task, action, result (STAR) format is a technique [1] used by interviewers to gather all the relevant information about a specific capability that the job requires. [ citation needed ] Situation : The interviewer wants you to present a recent challenging situation in which you found yourself.
Process patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software design life cycles has following steps: Communication. Planning. Modeling which involves requirement gathering, analysis and design from business perspective. Development which involves code generation and ...
A code of practice is adopted by a profession (or by a governmental or non-governmental organization) to regulate that profession. A code of practice may be styled as a code of professional responsibility, which will discuss difficult issues and difficult decisions that will often need to be made, and then provide a clear account of what behavior is considered "ethical" or "correct" or "right ...
The input–process–output model. The input–process–output (IPO) model, or input-process-output pattern, is a widely used approach in systems analysis and software engineering for describing the structure of an information processing program or other process.
[2] In 1976, a new term regarding Ethics, named “computer ethics,” was proposed by Walter Maner based on the ideas and principles of Norbert Wiener. Maner felt it was necessary to have a field of Ethics for the computer industry just as the medical and business industries had at that moment.
The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.
Efforts have also been made to codify design patterns in particular domains, including the use of existing design patterns as well as domain-specific design patterns. Examples include user interface design patterns, [8] information visualization, [9] secure design, [10] "secure usability", [11] Web design [12] and business model design. [13]
In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...