Search results
Results from the WOW.Com Content Network
NBA 2K Playgrounds 2 is an arcade-style sports game with gameplay similar to that of its predecessor. [1] The gameplay revolves around 2v2 matches. [2] NBA 2K Playgrounds 2 can be played in single-player and in multiplayer, locally and online. The game can also be played with or against a CPU opponent. [1]
Rather than typical 5 on 5 action, this game features 2 on 2 play with the ability to pick two players from any NBA team's starting line-up for the first half and can choose again for the second. The game introduces personal fouls for each shove on another player; after a certain number of fouls the opposing team gets a free throw .
A.C.R.O.N.Y.M. Games Tecmo: NCAA Basketball 10: November 18, 2009 PlayStation 3 Xbox 360: EA Canada: EA Sports: StarDunk: July 12, 2010 iOS, Android: Godzilab Playdigious NBA Jam: October 5, 2010 November 17, 2010 February 10, 2011 Wii Xbox 360 PlayStation 3 iOS: EA Canada: EA Sports: NBA 2K11: October 5, 2010 Windows PlayStation 2 PlayStation ...
All versions of the game offer half court 1 on 1, 2 on 2, and 3 on 3 play with other players online. 1 on 1 matches are set at 3 minutes, 2 on 2 matches at 4 minutes and 3 on 3 matches at 5 minutes. Standard rules of streetball apply, with a shot clock and an overtime mechanism applied: Shots inside the 3 point arc are worth 2 points.
NBA Playgrounds is a 2017 sports video game developed by Saber Interactive and published by Mad Dog Games for the Nintendo Switch, PlayStation 4, Xbox One, and for Microsoft Windows, and is a spin-off title of the NBA 2K series published by 2K and a part of the Playground Sports series.
The ROMs of the game and its sequel were formerly offered by the owner Randel Reiss for free download. In 2021, however, the rights to both games were purchased by Piko Interactive, leding the download links for the ROMs to disappear from Technopop's website [121], but they are still available for free download on Zophar's Domain.
NBA Basketball 2000 is a video game developed by Radical Entertainment, published by Fox Sports Interactive and distributed by 20th Century Fox Home Entertainment in North America and Activision internationally for Microsoft Windows and PlayStation in 1999.
Developer Electronic Arts consulted with collegiate coach Lou Carnesecca in designing the game's artificial intelligence. [2] Beta versions of the game featured a Conference Tournament Mode and a Dynasty Mode which let players manage and play using a team over a number of years, requiring them to replace graduating seniors with freshmen players ...