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Stretch Panic, known as Freak Out in Europe and Oceania and Hippa Linda (ひっぱリンダ, Hippa Rinda) in Japan, is a platform game designed by Treasure Co. Ltd.It was a landmark title for the developer as it was their first game to feature movement on a 3D plane; prior to Stretch Panic they had been a developer of 2D titles.
Stretching lineations record primarily the vector of greatest stretch, which is perpendicular to the principle plane of shortening. A stretching lineation may be visualised as a ball of treacle (molasses) which, when pulled, forms a cigar-shaped rod parallel to the direction in which it is pulled.
In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.
NBA Street is a basketball video game developed by NuFX and EA Canada and published by Electronic Arts under the EA Sports BIG label. It was released for the PlayStation 2 on June 19, 2001, and on February 5, 2002, for the GameCube. The game combines the talent and big names of the NBA with the attitude and atmosphere of streetball.
Stretchmo, known as Fullblox in Europe and Australia and as Hikudasu Hippaland [a] in Japan, is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system. The game is a sequel to Pushmo, Crashmo, and Pushmo World [1] and was released on the Nintendo eShop.
James Pond 3: Operation Starfish (stylized as Operation Starfi5h, after the fictional secret service F.I.5.H) is a 1993 video game for Mega Drive/Genesis, Amiga and Amiga CD32, Super NES and Game Gear. It is the third and last game in the James Pond series.
The Ooze received mostly negative reviews. The four reviewers of Electronic Gaming Monthly gave the game 3.875 out of ten, commenting that while The Ooze is highly original, the graphics are choppy and the increasing difficulty as the ooze grows makes the game frustrating, slow-paced and generally not fun. [5]
Smart Ball was met with positive reception from critics. On release, Famitsu scored the Super Famicom version of the game a 25 out of 40. [13] British magazine Super Play gave the Super Famicom version 6 out of 10, stating that game is a "run-of-the-mill platform game with only its blob-shaped hero to distinguish it from the crowd.