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Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64.
The game was the Editors "Pick of the Week" on the American iPhone App Store, and peaked at number 2 Top Selling iPhone app, and number 35 Top Selling iPad app on May 2, 2013. Kotaku said it is a "Great Game", but mentioned that the exploration and diplomacy aspects of the game, that were initially pitched in 2011 and which developers say is ...
Webster commented that "It is one of the five best computer games and easily the best multi-player computer game I've ever seen." [3] Dana Holm reviewed Galaxy in The Space Gamer No. 61. [2] Holm commented that "In the multi-player computer games market, there are not that many games. This is a welcome addition to that collection." [2]
As the initial Galaxy Game prototype was displayed to the public a few months after the first Computer Space prototype, it is believed to be the second video game to charge money to play. [6] [8] As a result of the reception to Galaxy Game, Pitts and Tuck started work on an expanded prototype. For the second machine, they built a full blue ...
Pages in category "Video games set on fictional planets" The following 200 pages are in this category, out of approximately 768 total. This list may not reflect recent changes .
The game was completed and released in 2014, and expansions are being released in stages, or "seasons". Born Ready Games also closed a successful Kickstarter campaign at the end of 2012, having raised nearly $180,000 to assist with the completion of Strike Suit Zero. [81] The game was completed and released in January 2013.
Pages in category "Space massively multiplayer online role-playing games" The following 31 pages are in this category, out of 31 total. This list may not reflect recent changes .
Solar Winds was the first major title designed by James Schmalz. [8] As a young developer, his simple motivation was to develop a game that is fun to make. [9] He created Solar Winds based on inspiration from the game Star Control II, [8] as well as his love of the science fiction series Star Trek: The Next Generation. [9]