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A flow-based generative model is a generative model used in machine learning that explicitly models a probability distribution by leveraging normalizing flow, [1] [2] [3] which is a statistical method using the change-of-variable law of probabilities to transform a simple distribution into a complex one.
The generation effect is typically achieved in cognitive psychology experiments by asking participants to generate words from word fragments. [2] This effect has also been demonstrated using a variety of other materials, such as when generating a word after being presented with its antonym, [3] synonym, [1] picture, [4] arithmetic problems, [2] [5] or keyword in a paragraph. [6]
For example, GPT-3, and its precursor GPT-2, [11] are auto-regressive neural language models that contain billions of parameters, BigGAN [12] and VQ-VAE [13] which are used for image generation that can have hundreds of millions of parameters, and Jukebox is a very large generative model for musical audio that contains billions of parameters.
The Oscillator Based Associative Recall (OSCAR) Model was proposed by Browne, Preece and Hulme in 2000 [7] The OSCAR Model is another cue driven model of memory. In this model, the cues work as a pointer to a memory’s position in the mind. Memories themselves are stored as context vectors on what Brown calls the oscillator part of the theory.
According to the Atkinson-Shiffrin memory model or multi-store model, for information to be firmly implanted in memory it must pass through three stages of mental processing: sensory memory, short-term memory, and long-term memory. [7] An example of this is the working memory model. This includes the central executive, phonologic loop, episodic ...
A model of interacting neural populations is specified, with a level of biological detail dependent on the hypotheses and available data. This is coupled with a forward model describing how neural activity gives rise to measured responses. Estimating the generative model identifies the parameters (e.g. connection strengths) from the observed data.
In 2004, [4] Rick Grush proposed a model of neural perceptual processing according to which the brain constantly generates predictions based on a generative model (what Grush called an ‘emulator’), and compares that prediction to the actual sensory input. The difference, or ‘sensory residual’ would then be used to update the model so as ...
Generativity in technology is defined as “the ability of a technology platform or technology ecosystem to create, generate or produce new output, structure or behavior without input from the originator of the system.” [2] An example of this could be any computing platform, such as the iOS and Android mobile operating systems, for which ...