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A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.
Language game: a system of manipulating spoken words to render them incomprehensible to the untrained ear Pig Latin; Ubbi dubbi; Non sequiturs: a conclusion or statement that does not logically follow from the previous argument or statement; Techniques that involve the formation of a name. Ananym: a name with reversed letters of an existing name
A language game (also called a cant, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener.. Language games are used primarily by groups attempting to conceal their conversations from oth
A different set of syllables for the language game had appeared in The New York Times Magazine several decades earlier, and the author noted the similarities between the "Tutahash" and the "Double Dutch" language game, which he claimed to be the third most widely spoken language game in the United States when he was writing in 1944, but he also ...
Philosophical Investigations (German: Philosophische Untersuchungen) is a work by the philosopher Ludwig Wittgenstein, published posthumously in 1953.. Philosophical Investigations is divided into two parts, consisting of what Wittgenstein calls, in the preface, Bemerkungen, translated by G. E. M. Anscombe as "remarks".
A language game is a simple language or code, combined with a context that shows what to do with the language. For more information, see language game . See also the category Word games .
Man acting out a word in the game of charades. Charades (UK: / ʃ ə ˈ r ɑː d z /, US: / ʃ ə ˈ r eɪ d z /) [1] is a parlor or party word guessing game.Originally, the game was a dramatic form of literary charades : a single person would act out each syllable of a word or phrase in order, followed by the whole phrase together, while the rest of the group guessed.
Word play is closely related to word games; that is, games in which the point is manipulating words. See also language game for a linguist's variation. Word play can cause problems for translators: e.g., in the book Winnie-the-Pooh a character mistakes the word "issue" for the noise of a sneeze , a resemblance which disappears when the word ...