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Kabutowari were usually around 35 cm (14 in) long; some larger versions are around 45 cm (18 in) long. [2] There were two types of kabutowari : a dirk -type and a truncheon -type. The dirk-type was forged with a sharp dirk-like point, [ 3 ] which could be used to parry an opponent's sword, to hook the cords of armor or a helmet, or like a can ...
It was an iron truncheon; it could closely resemble a wakizashi-sized sword with a blunt iron blade, or it could be a cast-iron version of a kabutowari. [2] Tekkan became very popular during the Edo period with wealthy merchants and farmers, since such people were forbidden by law from carrying or possessing swords or other edged weapons. [3]
The King's Quest Companion is a book by Peter Spear that serves as both hint book/walkthrough and contained complete novelization of each of the games in the King's Quest series by the original Sierra On-Line company. [1] The first three editions were published by Silicon Valley Books, and fourth edition by Osborne/McGraw-Hill.
King's Quest Bundle: King's Quest 1+2+3, 4+5+6, and 7+8 collections (2010): Three collections released by Activision through GOG.com. The first consists of the classic AGI versions of King's Quest I – III (the KQI remake is not included) [ 12 ] released 2010, and the later games King's Quest 4–5–6 on Vista. [ 13 ]
Jitte can occasionally be found housed in a sword-type case hiding the jitte from view entirely. This type of jitte can have the same parts and fittings as a sword, including seppa, tsuba, menuki, koiguchi, kojiri, nakago, mekugi-ana and mei. Sentan, the blunt point of the main shaft of the jitte. Tsuba, a hand guard present on some types of jitte.
The origin of the hachimaki is uncertain, but the most common theory states that they originated as headbands used by samurai, worn underneath the kabuto to protect the wearer from cuts [1] and to absorb sweat. [2] Inspired by samurai, kamikaze pilots in World War II wore hachimaki while flying to their deaths. [3]
In the only place where birds are still safe, a magical island called Kauria, the King, Pepheroh the Phoenix, orders his birds to make a sword as a result of what the Great Spirit tells him. Once the sword had been forged, a tear gem from the Great Spirit, a godly entity watching over birds, lands in the hilt of the sword, and seven other gems ...
Swordquest is a series of video games originally produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games, Earthworld, Fireworld and Waterworld (with these titles occasionally appearing on cartridge labels and boxes with capitalized central Ws, e.g. EarthWorld), and a planned fourth game, Airworld.