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Darkroom manipulation is a traditional method of manipulating photographs without the use of computers. Some of the common techniques for darkroom manipulation are dodging, burning , and masking , which though similar conceptually to digital manipulations, involve physical rather than virtual techniques.
Burning: a darkroom technique. To burn-in a print, the print is first given normal exposure. Next, extra exposure is given to the area or areas that need to be darkened. A card or other opaque object is held between the enlarger lens and the photographic paper in such a way as to allow light to fall only on the portion of the scene to be darkened.
Other object manipulation skills are linked to sport, magic, and everyday objects or practices. Many object manipulation skills use special props made for that purpose: examples include the varied circus props such as balls, clubs, hoops, rings, poi, staff, and devil sticks; magic props such as cards and coins; sports equipment such as nunchaku ...
Other object manipulation skills are linked to sport, magic, and everyday objects or practices. Many object manipulation skills use special props made for that purpose: examples include the varied circus props such as balls, clubs, hoops, rings, poi, staff, and devil sticks; magic props such as cards and coins; sports equipment such as nunchaku ...
Jeff McBride (born September 11, 1959), also known as "Magnus", is an American magician and magic instructor. He is known for his sleight of hand skills and specializes in the manipulation of playing cards, coins, and other small objects.
The main body of the book comprises tricks (Wilson's term) [4] and prerequisite techniques and skills required to perform them. The key elements are illustrated with line drawings and explained in detail in the accompanying text. Each trick is divided into logical sub-sections: Effect
Cardician – a magician who only performs card magic (term coined by Ed Marlo). Cardini Single Production – a technique, invented by Cardini, that is used in card manipulation. Centre tear – a special way of tearing up paper billets used in mentalism. Change – changing one card (or object) for another.
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.