Search results
Results from the WOW.Com Content Network
Vintage Story is a standalone version of an earlier mod for Minecraft called Vintagecraft that was created by Tyron Madlener. The game became available for owners of a "game key" on September 4, 2016, [2] then became publicly available for sale on September 27, 2016. [3] An old version of the game is available for free download. [4]
FortressCraft is a video game by British indie developer Projector Games, released on Xbox Live Indie Games on April 8, 2011. FortressCraft cites Minecraft, Infiniminer and Dwarf Fortress as direct inspirations for the design aspect of the game. [1]
Several demo missions were released before the mod was made available, the first of which went up for download on 18 January 2008, [20] nearly two years before the mod was actually released. Day of Defeat: Half-Life: 2001 2003 May 1 The game received a Source Engine remake named Day of Defeat: Source. Day of Infamy: Insurgency: 2016 January 16 [21]
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Standard Ruger 10/22 Carbine on top, and a highly modified version below, all done by the owner with drop-in parts A gunsmith customized Ruger 10/22 by Clark Custom Guns. Firearm modification is commonly done in order to enhance various aspects of the performance of a firearm.
Unlike the many early 3D-printed firearm designs, which were overbuilt in order to withstand the pressures and strain on the material from modern gunpowder cartridges, the Reprringer is small and only slightly larger than an equivalent gun made from steel. [10] Solid Concepts 1911 DMLS [13] 2013, November [13] Weapon: Browning 1911 handgun [2] [13]
Unturned allows players to create custom maps using an in-game editor. Cosmetics and mods can also be created using the game's Unity engine, which allows them to publish creations on the Steam Workshop. A retail version of the game was released for the PlayStation 4 and Xbox One by 505 Games in November 2020. [2]
QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios.