Search results
Results from the WOW.Com Content Network
Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.
Audio sometimes cuts out randomly during cutscenes, or sometimes audio lag. Vehicle explosions would cause it to flicker. Most notably the fire trucks. XO [32] [33] Grand Theft Auto: Vice City: Rockstar Games: There is some chugging during the intro. Major frame rate slowdown while driving. Radio is quiet during gameplay. [5] [15]
Network congestion is a cause of packet loss that can affect all types of networks. When content arrives for a sustained period at a given router or network segment at a rate greater than it is possible to send through, there is no other option than to drop packets.
We evaluated each controller on its functionality, design, and price, keeping a close eye on comfort, lag, and battery life. Core Xbox Controller.
Doctors explain the safest and most effective way to blow your nose. Here, experts share how to remove mucus quickly and safely.
The term "lag switch" encompasses many methods of disrupting the network communication between a client and its server. One method is by attaching a physical device, called a hardware lag switch, to a standard Ethernet cable. By flipping the switch on and off, the physical connection between the client and the server is disrupted.
Cases of norovirus are spiking in the U.S. along with other illnesses in what some are calling a “quad-demic” of viruses.. Often referred to as the stomach flu, noroviruses aren’t actually ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.