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  2. Pokémon Colosseum - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Colosseum

    Harris denounced the game's usage of old Pokémon battle cries, a recurring complaint of the series. [34] Dingo called the music as a whole "a bit too low-tech and synthetic". [ 33 ] GameZone , in contrast, stated that the sound effects evoke nostalgia for Pokémon Red and Blue , and that the music tracks "have more depth than any of the songs ...

  3. Pokémon Red, Blue, and Yellow - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Red,_Blue,_and_Yellow

    The game's music was composed by Junichi Masuda, who used the four sound channels of the Game Boy to create both the melodies and the sound effects and Pokémon "cries" heard upon encountering them. He composed the opening theme, "Monster", with battle scenes in mind, using white noise to sound like marching music and imitate a snare drum. [43]

  4. Pikachu - Wikipedia

    en.wikipedia.org/wiki/Pikachu

    Pikachu's visual appearance in the film was built as if the character was an actual animal, with the visual effects team creating detailed skeletal and muscular systems for the Pokémon. They visited zoos and consulted animal experts in order to ensure Pikachu's movements were accurate to real world animals.

  5. Go Ichinose - Wikipedia

    en.wikipedia.org/wiki/Go_Ichinose

    The sound department used a new specialized program during the development of Pokémon Scarlet and Violet, called PokeSynth. This gives nuances to Pokémon cries. [ 4 ] High tunes are more often used for the games as lower tunes didn't come out of the game speakers as well as high tunes did.

  6. Tsukasa Tawada - Wikipedia

    en.wikipedia.org/wiki/Tsukasa_Tawada

    Tsukasa Tawada (多和田吏, Tawada Tsukasa, born March 24, 1965) is a Japanese video game composer and sound effects designer best known for scoring several Pokémon games. Biography [ edit ]

  7. Junichi Masuda - Wikipedia

    en.wikipedia.org/wiki/Junichi_Masuda

    His work on the first games included writing the program to play audio in the games, music, and sound effects. [13] Masuda has been directly involved in the naming and design of many Pokémon. He has stated that one of the hardest aspects of design is making sure that a Pokémon's name and attributes will appeal to a global audience. [11]

  8. List of Pokémon theme songs - Wikipedia

    en.wikipedia.org/wiki/List_of_Pokémon_theme_songs

    Pocket Monsters Sound Anime Collection: Music Collection/Famous Scene Collection (ポケットモンスター サウンドアニメコレクション — 音楽集・名場面集, Poketto Monsutā Saundo Anime Korekushion Ongaku Shū Meibamen Shū) is the licensed soundtrack from the anime.

  9. Pokémon Channel - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Channel

    It was released on July 18, 2003, in Japan, December 1 in North America, and April 2, 2004, in Europe. In Japan, the game sold 66,373 copies in its first year. It received mixed reviews, which generally criticized its low level of interactivity and repetitive sound effects, though its collecting aspects and visuals were somewhat better received.