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MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander . Development history
MechWarrior Tactics was a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and A.C.R.O.N.Y.M. Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. [1]
Within the MechWarrior games, players take control of a single BattleMech and combat other BattleMechs, tanks, infantry, and more, from within the cockpit of their machine. A third-person alternate view is available in MechWarrior 2, 3, 4, Online, and 5.
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
Jordan Weisman, co-creator of BattleTech and co-founder of FASA, is also the founder of the software firm Smith & Tinker.He negotiated the BattleTech/MechWarrior license back from Microsoft, which had left the property sit idle for several years since abandoning the series after Mechwarrior 4: Mercenaries in 2002 and cancelling FASA Studios' potential Mechwarrior 5. [6]
Between missions, a mech lab allows players to customize the weapon, armor, engine and heat sinks of any drivable mech. [5] [6]: 14 Fighting an enemy mech (DOS) MechWarrior 2 is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical simulation of the player's mech. The player can choose ...
MechAssault is a video game released for the Xbox notable for being one of the first games to support Xbox Live online multiplayer. Developed by Day 1 Studios and FASA Studio and published by Microsoft, MechAssault was initiated when Denny Thorley of Day 1 Studios approached Jon Kimmich of Microsoft about developing an original BattleTech game built from the ground up to support console play ...
Former BattleTech logo. BattleTech is a wargaming and military science fiction franchise [1] launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; [2] and published since 2007 by Catalyst Game Labs.