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OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1] [2] and other virtual reality headset devices. [ 3 ] [ 4 ] The SteamVR platform uses it as the default application programming interface and runtime. [ 5 ]
OpenVR: An API runtime that allows access to VR hardware from multiple vendors without requiring applications have specific knowledge of the type of hardware they are targeting. Shaderc A collection of libraries for shader compilation SPIRV-Cross A library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages ...
OpenVRML is a free and open-source software project that makes it possible to view three-dimensional objects in the VRML and X3D formats in Internet-based applications. [1] The software was initially developed by Chris Morley; since 2000 the project has been led by Braden McDaniel.
Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics.
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The standard provides an API aimed for application developers targeting virtual reality or augmented reality hardware. This enables developers to build applications that will work across a wide variety of devices. [10] The fundamental elements of this API are: XrSpace: a representation of the 3D space; XrInstance: a representation of the OpenXR ...
OpenVG is an API designed for hardware-accelerated 2D vector graphics.Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy.
Vuforia provides Application Programming Interfaces (API) in C++, Java, Objective-C++, and the .NET languages through an extension to the Unity game engine. [3] In this way, the SDK supports both native development for iOS, Android, and UWP while it also enables the development of AR applications in Unity that are easily portable to both platforms.