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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Parallax scrolling in Web design [ edit ] One of the first implementations of parallax scrolling in the browser was created and shared in a blog post by web developer Glutnix in 2007, this included example code and a demo using JavaScript and CSS 2 that supported Internet Explorer 6 and other browsers of that era.

  3. Parallax - Wikipedia

    en.wikipedia.org/wiki/Parallax

    Parallax is a displacement or difference in the apparent position of an object viewed along two different lines of sight and is measured by the angle or half-angle of inclination between those two lines. [1] [2] Due to foreshortening, nearby objects show a larger parallax than farther objects, so parallax can be used to determine distances.

  4. Scrolling - Wikipedia

    en.wikipedia.org/wiki/Scrolling

    Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.

  5. Network 23 (company) - Wikipedia

    en.wikipedia.org/wiki/Network_23_(company)

    A platform shoot-em-up featuring a reincarnated knight who was tasked with freeing the world of Lylvania from the tyranny of 3 demented Warlocks. Warlocks' advertising boasted that was the only Acorn game to ever feature 8 directional, 256 colour, parallax scrolling whilst running at a consistent 50 frames per second. [1] Deadline

  6. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    The side-scrolling format was enhanced by parallax scrolling, which gives an illusion of depth. The background images are presented in multiple layers that scroll at different rates, so objects closer to the horizon scroll slower than objects closer to the viewer. [7] Some parallax scrolling was used in Jump Bug. [8]

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    That same year, Irem's Moon Patrol was a side-scrolling run & gun platform-shooter that introduced the use of layered parallax scrolling to give a pseudo-3D effect. [32] In 1985, Space Harrier introduced Sega's " Super Scaler " technology that allowed pseudo-3D sprite-scaling at high frame rates , [ 33 ] with the ability to scale 32,000 sprites ...

  8. Javaground - Wikipedia

    en.wikipedia.org/wiki/Javaground

    Game environments constructed in the Javaground Level Editor may consist of background tiles, static scenery objects, and custom movable objects such as characters and items. The level editor supports parallax scrolling and is suited for the creation of side-scrolling platformers, overhead RPGs, and isometric games.

  9. Parallax (video game) - Wikipedia

    en.wikipedia.org/wiki/Parallax_(video_game)

    Parallax is a shoot 'em up video game developed by British company Sensible Software for the Commodore 64. It was released in 1986 by Ocean Software in Europe and Mindscape in North America. The game was named after its primary graphical feature, parallax scrolling , which gives the illusion of depth to side-scrolling video games .