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This is a list of reports about data breaches, using data compiled from various sources, including press reports, government news releases, and mainstream news articles.. The list includes those involving the theft or compromise of 30,000 or more records, although many smaller breaches occur continual
Rob Monster, then-CEO of Epik, in 2017.. The Epik data breach occurred in September and October 2021, targeting the American domain registrar and web hosting company Epik.The breach exposed a wide range of information including personal information of customers, domain history and purchase records, credit card information, internal company emails, and records from the company's WHOIS privacy ...
(Reuters) - Location tracking company Unacast has confirmed to the Norwegian government that it was the victim of a hack, according to a notice published by Norwegian public broadcaster NRK on Friday.
NSO Group is a subsidiary of the Q Cyber Technologies group of companies. [7] Q Cyber Technologies is the name the NSO Group uses in Israel, but the company goes by OSY Technologies in Luxembourg, and in North America, a subsidiary formerly known as Westbridge.
The company, Gravy Analytics, and its subsidiary, Venntel, were accused last month by the Federal Trade Commission of illegally collecting and selling Americans’ location data without their ...
By Raphael Satter and AJ Vicens-Hackers have compromised several different companies' Chrome browser extensions in a series of intrusions dating back to mid-December, according to one of the ...
Xbox Underground was an international hacker group responsible for gaining unauthorized access to the computer network of Microsoft and its development partners, including Activision, Epic Games, and Valve, in order to obtain sensitive information relating to Xbox One and Xbox Live.
As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...