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Madeline (video game series) Magic Cat Academy; The Magic School Bus (video game series) Mana Khemia 2: Fall of Alchemy; Mana Khemia: Alchemists of Al-Revis; Mashiroiro Symphony; Meine Liebe; Midnight Rescue! Momoko 120%
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
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This is a sorted by release date and name list of Games for Windows – Live titles; 73 (including released and former) video games under Microsoft's Games for Windows – Live platform, which include online gaming features. Two common features in all listed games are friends and achievements.
Life Is Strange (video game) Lit (video game) Lollipop Chainsaw; Love Live! School Idol Festival; Love Live! School Idol Festival 2: Miracle Live! Love Live! School Idol Festival All Stars; Love Live! School Idol Festival: After School Activity; Love Live! School Idol Festival: After School Activity Wai-Wai! Home Meeting!!
The Magic School Bus is a series of educational video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series (which originally aired on PBS).
Rules for live-action games are extremely simple compared to other forms of live interactive games like American Football or Orienteering. Combat is simulated, with one hit causing a wound. There are no 'hit points' or other conventions. Game rules are not used as stand-ins for components of the imaginary environment.