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  2. Real image - Wikipedia

    en.wikipedia.org/wiki/Real_image

    A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object.

  3. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  4. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Reality–virtuality_continuum

    The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality. The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects. It has been described as a concept in new media and computer science. The concept ...

  5. Virtual image - Wikipedia

    en.wikipedia.org/wiki/Virtual_image

    The magnification of the virtual image formed by the plane mirror is 1. Top: The formation of a virtual image using a diverging lens. Bottom: The formation of a virtual image using a convex mirror. In both diagrams, f is the focal point, O is the object, and I is the virtual image, shown in grey. Solid blue lines indicate (real) light rays and ...

  6. scikit-image - Wikipedia

    en.wikipedia.org/wiki/Scikit-image

    scikit-image (formerly scikits.image) is an open-source image processing library for the Python programming language. [2] It includes algorithms for segmentation , geometric transformations, color space manipulation, analysis, filtering, morphology, feature detection , and more. [ 3 ]

  7. Virtual cinematography - Wikipedia

    en.wikipedia.org/wiki/Virtual_cinematography

    Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles.

  8. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    Model used for image rectification example. 3D view of example scene. The first camera's optical center and image plane are represented by the green circle and square respectively. The second camera has similar red representations. Set of 2D images from example. The original images are taken from different perspectives (row 1).

  9. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    The objects in 3-D computer graphics are often referred to as 3-D models. Unlike the rendered image, a model's data is contained within a graphical data file. A 3-D model is a mathematical representation of any three-dimensional object; a model is not technically a graphic until it is displayed.