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Maker culture emphasizes informal, networked, peer-led, and shared learning motivated by fun and self-fulfillment. [5] Maker culture encourages novel applications of technologies, and the exploration of intersections between traditionally separate domains and ways of working including metalworking, calligraphy, filmmaking, and computer programming.
Maker (surname), a list of people with the name; Maker, Cornwall, a village in England; Maker culture, a contemporary subculture; Super Mario Maker, a 2015 side-scrolling platform game; T/Maker, a personal computer software company; The Maker (hotel), a hotel in Hudson, New York
Zines quickly branched off from being hand-made music magazines to become more personal; they quickly became one of the youth culture's gateways to DIY culture. This led to tutorial zines showing others how to make their own shirts, posters, zines, books, food, etc. The terms "DIY" and "do-it-yourself" are also used to describe: Zines, London
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
Makers is a novel by Canadian-British science fiction author Cory Doctorow released in October 2009. It was nominated for the Prometheus Award.. The book focuses on a near-future imagining of members of the maker culture, a group Doctorow characterizes as being composed of "people who hack hardware, business-models, and living arrangements to discover ways of staying alive and happy even when ...
A maker space with potential bricolage material. In the arts, bricolage (French for "DIY" or "do-it-yourself projects"; French pronunciation: [bʁikɔlaʒ]) is the construction or creation of a work from a diverse range of things that happen to be available, or a work constructed using mixed media.
Maker Faire is a convention of do it yourself (DIY) enthusiasts established by Make magazine in 2006. Participants come from a wide variety of interests, such as robotics, 3D printing, computers, arts and crafts , and hacker culture .
Publishers Weekly reviewed Hacker Culture as "an intelligent and approachable book on one of the most widely discussed and least understood subcultures in recent decades." [1] San Francisco Chronicle reviewed Hacker Culture as "an unusually balanced history of the computer underground and its sensational representation in movies and newspapers ...