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  2. Super Metroid - Wikipedia

    en.wikipedia.org/wiki/Super_Metroid

    Super Metroid [a] [b] is a 1994 action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System.It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991).

  3. Yoshio Sakamoto - Wikipedia

    en.wikipedia.org/wiki/Yoshio_Sakamoto

    [3] [4] [5] He also directed Super Metroid, Metroid Fusion, Metroid: Zero Mission, Metroid: Other M, and was the producer for Metroid: Samus Returns and Metroid Dread. [6] [7] Sakamoto's design work is also found in Nintendo games including Balloon Kid (1990), Game & Watch Gallery (1997), Wario Land 4 (2001), and the WarioWare series.

  4. Samus Aran - Wikipedia

    en.wikipedia.org/wiki/Samus_Aran

    The Super Metroid Nintendo's Player's Guide describes Samus as 6 ft 3 in (1.91 m) tall and weighs 198 pounds (90 kg) without her Power Suit. [23] Her signature ability to collapse into a ball to travel through tight areas was initially called the Maru Mari, meaning "round ball" in Japanese, and was rechristened as the Morph Ball in Super Metroid.

  5. Category:Metroid games - Wikipedia

    en.wikipedia.org/wiki/Category:Metroid_games

    Super Metroid; Z. Metroid: Zero Mission This page was last edited on 17 July 2024, at 04:40 (UTC). Text is available under the Creative Commons Attribution ...

  6. Metroidvania - Wikipedia

    en.wikipedia.org/wiki/Metroidvania

    Metroidvania [a] is a sub-genre of action-adventure games and/or platformers focused on guided non-linearity and utility-gated exploration and progression. The term is a partial blend of the names of the video game series Metroid and Castlevania, based on the template from Metroid (1986), Castlevania II (1987), Super Metroid (1994), and Castlevania: Symphony of the Night (1997).

  7. Metroid (video game) - Wikipedia

    en.wikipedia.org/wiki/Metroid_(video_game)

    In Metroid, however, items are permanent fixtures that lasted until the end. In particular, missiles and the ice beam are required to finish the game. [7] After defeating Mother Brain, the game presents one of five ending screens based on the time to completion. Metroid is one of the first games to contain multiple endings. In the third, fourth ...

  8. Mystery Case Files: Return to Ravenhearst Walkthrough Part 1

    www.aol.com/news/2013-02-12-mystery-case-files...

    THE MAPS Click here to view Mystery Case Files: Return to Ravenhearst - The Maps. This set of maps shows you how all of the rooms are connected in the game, and where to find the special tasks ...

  9. Metroid: Zero Mission - Wikipedia

    en.wikipedia.org/wiki/Metroid:_Zero_Mission

    Sakamoto was the only member of the original Metroid development team to work on Zero Mission. [8] While working on the concept for the next Metroid game after Metroid Fusion was released in 2002, [8] one of the developers for Fusion suggested that Super Metroid be ported to the Game Boy Advance, but Sakamoto decided to port the original ...