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Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death. [ 3 ] [ 4 ] [ 5 ] In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world . [ 6 ]
With the help of his father, he joined Nintendo in 1977 after impressing the president, Hiroshi Yamauchi, with his toys. [3] He helped create art for the arcade game Sheriff, [4] and was later tasked with designing a new arcade game, leading to the 1981 game Donkey Kong.
Near death, he quickly recruited his 21-year-old grandson, Hiroshi Yamauchi, to quit college and inherit the family business. Hiroshi Yamauchi's father, Shikanojo Inaba, had forfeited inheritance because he had abandoned his family when Yamauchi was five years old. [11] [12] [13] His ashes today reside within the same building he built in 1933 ...
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Sekiryo Kaneda also had only daughters, so again his son-in-law (Shikanojo Inaba, renamed Shikanojo Yamauchi) was adopted into the family. Yamauchi later abandoned his family and did not become company president. Subsequently, his son Hiroshi Yamauchi was brought up by his grandparents and he later took over the company instead of his father.
Satoru Iwata was born on December 6, 1959, and raised in Sapporo, Japan, where his father served as a prefectural official. [ 1 ] [ 2 ] Throughout middle and high school, Iwata displayed leadership skills through service as class president, student council president, and club president at various times. [ 2 ]
FusajirÅ took the name Yamauchi after an arranged marriage with one of the daughters of the Yamauchi family, who owned a company named Haigan dealing with lime. Since the Yamauchi family had no male heirs to inherit the company, FusajirÅ was adopted by the Yamauchis and became the heir to his adoptive father, Naoshichi Yamauchi. [3]
He asked his father in-law and Nintendo CEO Hiroshi Yamauchi to develop a new game that could be retrofitted into the unsold Radar Scope cabinets. [ 9 ] : 103–105 [ 11 ] Yamauchi polled the company's entire talent pool for fresh game design concepts that could satisfy Nintendo of America's needs.