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  2. Object lifetime - Wikipedia

    en.wikipedia.org/wiki/Object_lifetime

    The syntax for creation and destruction varies by programming context. In many contexts, including C++, C# and Java, an object is created via special syntax like new typename(). In C++, that provides manual memory management, an object is destroyed via the delete keyword. In C# and Java, with no explicit destruction syntax, the garbage ...

  3. Proper length - Wikipedia

    en.wikipedia.org/wiki/Proper_length

    Proper length [1] or rest length [2] is the length of an object in the object's rest frame. The measurement of lengths is more complicated in the theory of relativity than in classical mechanics. In classical mechanics, lengths are measured based on the assumption that the locations of all points involved are measured simultaneously.

  4. Length contraction - Wikipedia

    en.wikipedia.org/wiki/Length_contraction

    Length contraction is the phenomenon that a moving object's length is measured to be shorter than its proper length, which is the length as measured in the object's own rest frame. [1] It is also known as Lorentz contraction or Lorentz–FitzGerald contraction (after Hendrik Lorentz and George Francis FitzGerald ) and is usually only noticeable ...

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    A class containing a pure virtual function is called an abstract class. Objects cannot be created from an abstract class; they can only be derived from. Any derived class inherits the virtual function as pure and must provide a non-pure definition of it (and all other pure virtual functions) before objects of the derived class can be created.

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  7. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    Thus, code written in an object-oriented language that models shapes will frequently choose to make class Circle a subclass of class Ellipse, i.e. inheriting from it. A subclass must provide support for all behaviour supported by the super-class; subclasses must implement any mutator methods defined in a base class.

  8. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  9. AOL Mail - AOL Help

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    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.