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Dune was commercially successful, with sales of 20,000 units in its first week alone. By 1997, it had sold 300,000 units. [13] Cryo Interactive's Philippe Ulrich later noted that the company had "bet a lot on the explosion of the PC and the CD-ROM" with Dune, and that the game's hit status was heavily responsible for Cryo's quick growth. [14]
Frank Herbert's Dune is a 2001 Adventure video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive , which went bankrupt shortly after the game's failure.
Dune (1997): Collectible card game produced by Five Rings Publishing Group/Last Unicorn Games and later Wizards of the Coast. [1] Each player leads a planetary house, "battling, conniving, and bribing its way to greatness ... players bid for powerful characters, search for the life-prolonging spice melange, avoid sandworms, engage in interstellar commerce, and, naturally, try to kill each other".
Dune 2000 is a real-time strategy video game, developed by Intelligent Games and published by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. [ 4 ] It is a partial remake of Dune II , which is loosely based on Frank Herbert 's Dune universe . [ 5 ]
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Video games related to the Dune universe created by Frank Herbert. Pages in category "Video games based on Dune (franchise)" The following 7 pages are in this category, out of 7 total.
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The Spacing Guild is an organization in Frank Herbert's science fiction Dune universe that possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) [a] use the drug melange (also called "the spice") to achieve limited prescience, a form of precognition that allows them to successfully navigate "folded space" and safely guide enormous ...