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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  3. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    This table shows the diagonal, horizontal, and vertical angles of view, in degrees, for lenses producing rectilinear images, when used with 36 mm × 24 mm format (that is, 135 film or full-frame 35 mm digital using width 36 mm, height 24 mm, and diagonal 43.3 mm for d in the formula above). [16]

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    v. t. e. Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Graphical projection. Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.

  6. Side-scrolling video game - Wikipedia

    en.wikipedia.org/wiki/Side-scrolling_video_game

    A side-scrolling video game (alternatively side-scroller) is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.

  7. Stratego - Wikipedia

    en.wikipedia.org/wiki/Stratego

    A more elaborate and complex Chinese game known as Land Battle Chess or Army Chess (Lu Zhan Jun Qi) is a similar board game to Stratego, with a few differences: It is played on a 5×13 board with two un-occupiable spaces in the middle, and each player has 25 playing pieces. The setup is not fixed, both players keep their pieces hidden from ...

  8. Reversi - Wikipedia

    en.wikipedia.org/wiki/Reversi

    Othello, a modern variation of Reversi. A semi-transparent hand indicates a possible move by the player with the black pieces. Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. Othello, a variant with a fixed initial setup of the board, was patented in 1971.

  9. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    16:9. 8,294,400. 7680 × 4320. 8K UHDTV. 4320p. 33,177,600. Many of these resolutions are also used for video files that are not broadcast. These may also use other aspect ratios by cropping otherwise black bars at the top and bottom which result from cinema aspect ratios greater than 16∶9, such as 1.85 or 2.35 through 2.40 (dubbed ...