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  2. Hesse normal form - Wikipedia

    en.wikipedia.org/wiki/Hesse_normal_form

    Normal vector in red, line in green, point O shown in blue. The Hesse normal form named after Otto Hesse, is an equation used in analytic geometry, and describes a line in or a plane in Euclidean space or a hyperplane in higher dimensions. [1][2] It is primarily used for calculating distances (see point-plane distance and point-line distance).

  3. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    Normal (geometry) A polygon and its two normal vectors. A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the ...

  4. Vector area - Wikipedia

    en.wikipedia.org/wiki/Vector_area

    The projected area onto a plane is given by the dot product of the vector area S and the target plane unit normal m̂: = ^ For example, the projected area onto the xy-plane is equivalent to the z-component of the vector area, and is also equal to = | | ⁡ where θ is the angle between the plane normal n̂ and the z-axis.

  5. Frenet–Serret formulas - Wikipedia

    en.wikipedia.org/wiki/Frenet–Serret_formulas

    On the example of a torus knot, the tangent vector T, the normal vector N, and the binormal vector B, along with the curvature κ(s), and the torsion τ(s) are displayed. At the peaks of the torsion function the rotation of the Frenet–Serret frame ( T , N , B ) around the tangent vector is clearly visible.

  6. Cross product - Wikipedia

    en.wikipedia.org/wiki/Cross_product

    In a d-dimensional space, Hodge star takes a k-vector to a (d–k)-vector; thus only in d = 3 dimensions is the result an element of dimension one (3–2 = 1), i.e. a vector. For example, in d = 4 dimensions, the cross product of two vectors has dimension 4–2 = 2, giving a bivector. Thus, only in three dimensions does cross product define an ...

  7. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector): [′ ′ ′] = [] [] where = for some point on the plane, or equivalently, + + + =.

  8. Normal plane (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_plane_(geometry)

    Normal plane (geometry) Saddle surface with normal planes in directions of principal curvatures. A normal plane is any plane containing the normal vector of a surface at a particular point. The normal plane also refers to the plane that is perpendicular to the tangent vector of a space curve; (this plane also contains the normal vector) see ...

  9. List of formulas in Riemannian geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_formulas_in...

    Principal symbol. The variation formula computations above define the principal symbol of the mapping which sends a pseudo-Riemannian metric to its Riemann tensor, Ricci tensor, or scalar curvature. The principal symbol of the map assigns to each a map from the space of symmetric (0,2)-tensors on to the space of (0,4)-tensors on given by.