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Icon (computing) Desktop icons for file/data transfer, clock/awaiting, and running a program. In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the ...
Icon is a very high-level programming language based on the concept of "goal-directed execution" in which code returns a "success" along with valid values, or a "failure", indicating that there is no valid data to return. The success and failure of a given block of code is used to direct further processing, whereas conventional languages would ...
Icon design. Icon design is the process of designing a graphic symbol that represents some real, fantasy or abstract motive, entity or action. In the context of software applications, an icon often represents a program, a function, data or a collection of data on a computer system.
An icon is a small picture that represents objects such as a file, program, web page, or command. They are a quick way to execute commands, open documents, and run programs. Icons are also very useful when searching for an object in a browser list, because in many operating systems all documents using the same extension will have the same icon.
A graphical user interface, or GUI (/ ˈɡuːi / [ 1 ][ 2 ]GOO-ee), is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation.
Homoiconicity. In computer programming, homoiconicity (from the Greek words homo- meaning "the same" and icon meaning "representation") is a property of some programming languages. A language is homoiconic if a program written in it can be manipulated as data using the language. [1] The program's internal representation can thus be inferred ...
An icon acts as a shortcut to an action the computer performs (e.g., execute a program or task). Text labels can be used alongside icons to help identification for small icon sets. A menu is a text or icon-based selection system that selects and executes programs or tasks. Menus may change depending on context in which they are accessed.
Ribbon (computing) In computer interface design, a ribbon is a graphical control element in the form of a set of toolbars placed on several tabs. The typical structure of a ribbon includes large, tabbed toolbars, filled with graphical buttons and other graphical control elements, grouped by functionality.