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  2. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  3. The Island of Dr. Brain - Wikipedia

    en.wikipedia.org/wiki/The_Island_of_Dr._Brain

    The Island of Dr. Brain. The Island of Dr. Brain is the second game in the Dr. Brain series by Sierra On-Line. It was released in 1992 and was only available for IBM PC compatibles. [1] Like the first game in the Dr. Brain series, Castle of Dr. Brain, Island is an educational puzzle adventure game. The game was designed by Patrick Bridgemon ...

  4. Castle of Dr. Brain - Wikipedia

    en.wikipedia.org/wiki/Castle_of_Dr._Brain

    The game would become first in the Sierra Discovery series (which was established in 1992). Cole wanted to implement the elements of science and technology in an adventure game. Sierra gave him the okay to develop the game after he presented his concept to them. Many of Cole's inspirations came from games like Mastermind, Hangman and others. [1]

  5. Dr. Brain - Wikipedia

    en.wikipedia.org/wiki/Dr._Brain

    Dr. Brain is a series of educational games introduced by Sierra On-Line in 1992. The objective of each game is to solve a series of puzzles to aid characters named Dr. Brain who changed from title to title. After Sierra was acquired by CUC International in 1996, the series would be continued by their Knowledge Adventure division who turned it ...

  6. Category:Educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Educational_video...

    Educational software, as the name implies,are a subset of Educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.

  7. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

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