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  2. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    A game designer might create card games, social games, video games or any other kind of game. The focus of a game designer is designing game play, conceiving and designing rules and structures that result in an experience for players. Thus game design, as a discipline, requires a focus on games in and of themselves.

  4. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A paper prototype made as part of the design process of the video game Diamond Trust of London. Game design is the process of creating and shaping the mechanics, systems and rules of a game. Games can be created for entertainment, education, exercise or experimental purposes. Additionally, elements and principles of game design can be applied ...

  5. Eric Zimmerman - Wikipedia

    en.wikipedia.org/wiki/Eric_Zimmerman

    Each year Zimmerman hosts the Game Design Challenge at the Game Developers Conference. He is also the co-author of four books including Rules of Play with Katie Salen, which was published in November 2004. [1] Eric Zimmerman has written at least 24 essays and whitepapers since 1996, mostly pertaining to game development from an academic standpoint.

  6. Katie Salen - Wikipedia

    en.wikipedia.org/wiki/Katie_Salen

    Katie Salen Tekinbaş is an American game designer, animator, and educator.She is a professor at the University of California, Irvine.Previously, she taught at DePaul University College of Computing and Digital Media, Parsons The New School for Design [1] the University of Texas at Austin, New York University, and the Rhode Island School of Design.

  7. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    Game mechanics. In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the ...

  8. Gameplay - Wikipedia

    en.wikipedia.org/wiki/Gameplay

    Gameplay is the specific way in which players interact with a game, [1][2] and in particular with video games. [3][4] Gameplay is the pattern defined through the game rules, [2][5] connection between player and the game, [6] challenges [7] and overcoming them, [8] and player's connection with it. [6] Video game gameplay is distinct from ...

  9. Nicholas Fortugno - Wikipedia

    en.wikipedia.org/wiki/Nicholas_Fortugno

    Video game designer, CCO, Interactive narrative specialist. Website. www.playmatics.com www.criticalsmack.com. Nicholas Fortugno (born May 13, 1975) is an American game designer and educator. Fortugno is CCO of Playmatics LLC, a New York City -based game development studio focusing on casual games and co-founded with Margaret Wallace. [1]