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Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. [1] College courses have been taught using it. [2] [3] [4] [5]
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Virtualization. In computing, virtualization (v12n) is a series of technologies that allows dividing of physical computing resources into a series of virtual machines, operating systems, processes or containers. [1] Virtualization began in the 1960s with IBM CP/CMS. [1] The control program CP provided each user with a simulated stand-alone ...
Produces browser games with pseudo-3D views; games can be made into Facebook Apps; intended for beginners DX Studio: C++: JavaScript: No 3D Windows: Proprietary, Freeware: Dunia Engine: C++: Yes 3D Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One: List: Proprietary: Based on CryEngine ego: Yes 3D
The PLATO system was launched in 1960 at the University of Illinois and subsequently commercially marketed by Control Data Corporation.It offered early forms of social media features with innovations such as Notes, PLATO's message-forum application; TERM-talk, its instant-messaging feature; Talkomatic, perhaps the first online chat room; News Report, a crowdsourced online newspaper, and blog ...
The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development. [6]
Open vSwitch deployed as a cross-server virtual network switch, transparently distributed across multiple physical servers.[3]Open vSwitch is a software implementation of a virtual multilayer network switch, designed to enable effective network automation through programmatic extensions, while supporting standard management interfaces and protocols such as NetFlow, sFlow, SPAN, RSPAN, CLI ...
In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two. Virtual machines differ and are organized by their ...