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PNG-24 - Lossless / Direct. PNG-24 is a great format that combines Lossless encoding with Direct color (thousands of colours, just like JPEG). It's very much like BMP in that regard, except that PNG actually compresses images, so it results in much smaller files.
5. Imagemagick, in fact, does support 1-bit BMP, if using either BMP3 or BMP2 formats, but not BMP4 which is just BMP. So if you want 1-bit depth per channel, then do. Input: convert image.png -depth 1 BMP3:result.bmp. If you want a 1-bit depth for the whole image (i.e. binary), then do.
is there anyway that I can convert a png to a bmp in C#? I want to download a image then convert it to a bmp then set it as the desktop background. I have the downloading bit and the background bit done. I just need to convert the png to a bmp.
Pure Python (2 & 3), a snippet without 3rd party dependencies. This function writes compressed, true-color (4 bytes per pixel) RGBA PNG's.
I need to convert a .png file to .bmp; I'm using the outcome in printer_draw_bmp() to print out a barcode. GD can generate WBMP, but as far as I can tell that's not the same as .bmp. How can I do ...
Delphi 2009 comes with built in support for JPEG, BMP, GIF and PNG. For earlier versions of Delphi you may need to find third party implementations for PNG and GIF, but in Delphi 2009 you simply add the Jpeg, pngimage and GIFImg units to your uses clause. If the file has an extension you can use the following code, as noted by others the ...
In practice I always use it via the much cleaner boost::gil PNG IO extension, but unfortunately that takes char* filenames and if you dig into it the png_writer and file_mgr classes in its implementation it seem pretty tied to FILE* (although if you were on Linux a version using fmemopen and in-memory buffers could probably be cooked up quite ...
Here's an example of the ImageCodecInfo suggestion (in VB): Imports System.Drawing.Imaging Imports System.Windows.Forms '...
Copy it to a Bitmap and then call the bitmap's Save method.. Note that if you're literally drawing to the screen (by grabbing the screen's device context), then the only way to save what you just drew to the screen is to reverse the process by drawing from the screen to a Bitmap.
im = Image.fromarray(bitmap.astype(np.uint8)) im.save('road.bmp') The program takes an rgb image and converts it in a numpy array. It then splits it in 3 vectors, one for each channel. I uses the color vectors to create a gray vector. After that it comperes elements with 128, if lower than writes 0 (black) else is 255.