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The influence of different draw distances (Higher distances show more area.) In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen.
The IGP would assist the GPU to boost performance when the laptop is plugged to a power socket while the MXM module would be shut down when the laptop was unplugged from power socket to lower overall graphics power consumption. [18] [19] Hybrid SLI is also available on desktop Motherboards and PCs with PCI-E discrete video cards.
GPU performance data, an extension to expose information about the GPU hardware such as temperature, fan speed, clock speeds for engines and memory, memory bandwidth, power draw, and voltages. SupportContextlessPresent , a driver cap to help IHVs onboard new driver.
With the advent of 3D games in the 1990s, a lot of video games simply did not render distant structures or objects. Only nearby objects would be rendered and more distant parts would gradually fade, essentially implementing distance fog. Video games using LOD rendering avoid this fog effect and can render larger areas.
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1 ] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2 ] and then released the software as open source licensed under the New BSD free software ...
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
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related to: gpu power draw chart for minecraft windows 10 edition render distance