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Two warded lock keys and a homemade skeleton key. A skeleton key (also known as a passkey [1]) is a type of master key in which the serrated edge has been removed in such a way that it can open numerous locks, [2] most commonly the warded lock. The term derives from the fact that the key has been reduced to its essential parts. [2]
Lock-on, a tactic in action video games where the player character targets an enemy, causing all movement to revolve around that enemy; Lock-On, an arcade, PC, and Atari ST game; Lock On: Modern Air Combat, a PC flight simulator; Super Air Diver, an SNES video game called Lock On in North America
Reviewing the package in Amiga Format, Richard Jones gave it a rating of 74%, writing that it wasn't recommended for "frivolous gamers after a quick thrill", but "is a must for the serious war gamer." [7] In 1996, Computer Gaming World declared UMS II: Nations at War the 8th-worst computer game ever released. [1]
The Operational Art of War: Century of Warfare (2000) (Collection of 1st 2 TOAW full games & expansions) The Operational Art of War Vol 1: 1939-1955 - Elite★Edition (2000) (Compilation of 1st full TOAW game & expansion)
Core War is a 1984 programming game created by D. G. Jones and A. K. Dewdney in which two or more battle programs (called "warriors") compete for control of a virtual computer. These battle programs are written in an abstract assembly language called Redcode .
IL-2 Sturmovik (Russian: Ил-2 Штурмовик) is a 2001 World War II combat flight simulator video game and is the first installment in the IL-2 Sturmovik series.The release focused on the air battles of the Eastern Front.
Sandia National Laboratories successfully created a number of new combination locks that were adaptable to different types of weapons. In the spring of 1961, there was a series of hearings in Congress, where Sandia presented the prototype of a special electro-mechanical lock, which was then known still as a "proscribed action link".
Gimbal lock is the loss of one degree of freedom in a multi-dimensional mechanism at certain alignments of the axes. In a three-dimensional three- gimbal mechanism, gimbal lock occurs when the axes of two of the gimbals are driven into a parallel configuration, "locking" the system into rotation in a degenerate two-dimensional space.