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Mostly it's for C++, but also some other languages. Too much details to include in short-desc, so just leave compiler-independent out. It does not generate a build system. A build system is one or more build tools. cmake generates config files for a build tool (on the host platform) which can then be used to actually build.
For instance, CMake is able to accommodate a project that has multiple toolkits, or libraries that each have multiple directories. In addition, CMake can work with projects that require executables to be created before generating code to be compiled for the final application.
The deliverables of a software project are likely to be the same as its artifacts with the addition of the software itself. The sense of artifacts as byproducts is similar to the use of the term artifact in science to refer to something that arises from the process in hand rather than the issue itself, i.e., a result of interest that stems from ...
COBOL defines an include directive indicated by copy in order to include a copybook. Generally, for C/C++ the include directive is used to include a header file, but can include any file. Although relatively uncommon, it is sometimes used to include a body file such as a .c file. The include directive can support encapsulation and reuse ...
Wrapper libraries (or library wrappers) consist of a thin layer of code (a "shim") which translates a library's existing interface into a compatible interface. This is done for several reasons: To refine a poorly designed or complicated interface; Allow code to work together which otherwise cannot (e.g. incompatible data formats)
Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.
In computing, a library is a collection of resources that is leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled functions and classes, or a library can be a collection of source code. A resource library may contain data such as images and text.
For example, this could include compiling C files (*.c) into object files, then linking the object files into an executable program. Or this could include compiling TypeScript files (*.ts) to JavaScript for use in a browser. Other examples include: convert a source image file to another format, copy a file to a content management system, and ...