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  2. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. SRM0002: PDF only: 3rd: 2004: Shadowrun Missions: Demolition Run: Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the ...

  3. Shadowrun - Wikipedia

    en.wikipedia.org/wiki/Shadowrun

    Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...

  4. Worlds Without End (Shadowrun novel) - Wikipedia

    en.wikipedia.org/wiki/Worlds_Without_End...

    Butcher comments that "As the first real cross-over between Earthdawn and Shadowrun, Worlds Without End is something of a disappointment. It starts well and reveals some interesting details about the real powers in the world of Shadowrun, but the climax arrives all too soon, and is less than stunning. Part of the problem is that you're left ...

  5. Dungeon Mapping Sheets - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Mapping_Sheets

    In the mid-1970s, Games Workshop became the UK distributor for the American role-playing game Dungeons & Dragons published by TSR, Inc. In 1978, GW then started to produce original licensed products for D&D, including a pad of character sheets, a pad of hex sheets, a pad of dungeon mapping sheets, and the Dungeon Floor Plans accessory which featured 1" square tiles that could be cut apart to ...

  6. Shadowrun Companion - Wikipedia

    en.wikipedia.org/wiki/Shadowrun_Companion

    Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.

  7. Harlequin (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Harlequin_(Shadowrun)

    Harlequin is a 151-page book designed by Tom Dowd, Ken St. Andre, John Faughnan, W. G. Armintrout, Jerry Epperson, Paul R. Hume, Lester W. Smith, and James L. Long.The various adventures in the book are specifically designed to be interspersed between other adventures, rather than being run sequentially, so that the players don't immediately realize there's a connection between the various ...

  8. Shadowrun: Just Compensation - Wikipedia

    en.wikipedia.org/wiki/Shadowrun:_Just_Compensation

    Shadowrun: Just Compensation is a novel by Robert N. Charrette published by Roc Fantasy in 1995. Plot summary. Just Compensation is a Shadowrun novel in which a young ...

  9. Mercurial (Shadowrun) - Wikipedia

    en.wikipedia.org/wiki/Mercurial_(Shadowrun)

    Following the publication of the role-playing game Shadowrun in 1989, FASA immediately followed up with the first adventure supplement Mercurial, [3] an 80-page softcover book written by Paul Hume, with interior art by Joel Biske, Timothy Bradstreet, Barry Crain, Tammy Daniels, Tara Gallagher, Earl Geier, Rick Harris, and Jim Nelson, and cover art by Jeff Laubenstein.