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Alan Kay holding the mockup of Dynabook, 2008. Describing the idea as "A Personal Computer For Children of All Ages", Kay wanted the Dynabook concept to embody the learning theories of Jerome Bruner and some of what Seymour Papert— who had studied with developmental psychologist Jean Piaget and who was one of the inventors of the Logo programming language — was proposing.
The LeapPad is a computer with electrographic sensor. The sensor works as a capacitor and measures the amount of current flowing through corner electrodes into a plate beneath the table top, and uses that information to triangulate the location of the stylus on the table top. [ 7 ]
With hundreds of choices in kids’ laptops, knowing what features you need, and which ones you don’t, can make choosing the right laptop challengin Best Laptops for Kids to do Homework Skip to ...
One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.
The first Reader Rabbit computer game was conceived by the Grimm sisters and titled Reader Rabbit and the Fabulous Word Factory. It was released initially in 1984 [2] [3] [4] and featured in the 1983 holiday special The Computer Chronicles. [5] In 1986, both Reader Rabbit 2.0 and Math Rabbit were released.
Fast ForWord is a computer-based reading program with limited evidence of effectiveness, created by Scientific Learning Corporation. It is based on a theory about the cognitive abilities of children with language and literacy learning difficulties.
For older kids, the puzzles, strategy games and sports were more alluring. Basketball Knockout, for example, lets you go head-to-head to see who can dunk the most baskets the fastest.
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...