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The advent of Japanese anime stylizations appearing in Western animation questioned the established meaning of "anime". [182] Defining anime as style has been contentious amongst critics and fans, with John Oppliger stating, "The insistence on referring to original American art as "anime" or "manga" robs the work of its cultural identity." [2 ...
Anime television series, specials, films, OVAs, and ONAs first released from January 1, 1990 through December 31, 1999. Subcategories This category has the following 13 subcategories, out of 13 total.
1998 anime films (18 P) 1999 anime films (24 P) This page was last edited on 2 April 2019, at 23:47 (UTC). Text is available under the Creative Commons ...
Prior to the widespread use of anime, the term Japanimation, a portmanteau of Japan and animation, was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation; [17] in general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation. [18]
In 2013, a Japanese study of 137,734 people found that 42.2% self-identify as a type of otaku. This study suggests that the stigma of the word has vanished, and the term has been embraced by many. [3] Marie Kondo told ForbesWomen in 2020: "I credit being an otaku with helping me to focus deeply, which definitely contributed to my success." [28]
The Graphics Interchange Format (GIF; / ɡ ɪ f / GHIF or / dʒ ɪ f / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
Lists of animated feature films released in the 1990s organized by year of release: . List of animated feature films of 1990; List of animated feature films of 1991; List of animated feature films of 1992
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.