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  2. Gapless playback - Wikipedia

    en.wikipedia.org/wiki/Gapless_playback

    Gapless playback is the uninterrupted playback of consecutive audio tracks, such that relative time distances in the original audio source are preserved over track boundaries on playback. For this to be useful, other artifacts (than timing-related ones) at track boundaries should not be severed either.

  3. XAudio2 - Wikipedia

    en.wikipedia.org/wiki/XAudio2

    XAudio2 abstracts audio generation by separating sound data from "voice", allowing each voice to be filtered by programmable digital signal processing and effects processing functions. Voices can be "submixed" together into a single stream. XAudio2 can natively decompress XMA on the Xbox 360, xWMA on Windows 10, and various ADPCM codecs on both ...

  4. DirectSound - Wikipedia

    en.wikipedia.org/wiki/DirectSound

    DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2.It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can handle the mixing and recording of multiple audio streams.

  5. Audio-to-video synchronization - Wikipedia

    en.wikipedia.org/wiki/Audio-to-video_synchronization

    The AV-sync delay is static but can vary with the individual clip. Video editing effects can delay video causing it to lag the audio. Transmission (broadcasting), reception and playback that can get introduce AV-sync errors. A video camera with built-in microphones or line-in may not delay sound and video paths by the same amount.

  6. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    EAX is a library of extensions to Microsoft's DirectSound3D, itself an extension to DirectSound introduced with DirectX 3 in 1996 with the intention to standardize 3D audio for Microsoft Windows, adding environmental audio presets to DS3D's audio positioning.

  7. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Digital audio with undithered 20-bit quantization is theoretically capable of 120 dB dynamic range, while 24-bit digital audio affords 144 dB dynamic range. [6] Most Digital audio workstations process audio with 32-bit floating-point representation which affords even higher dynamic range and so loss of dynamic range is no longer a concern in ...

  8. Identify legitimate AOL websites, requests, and communications

    help.aol.com/articles/identify-legitimate-aol...

    Best practices • Don't enable the "use less secure apps" feature. • Don't reply to any SMS request asking for a verification code. • Don't respond to unsolicited emails or requests to send money.

  9. Harsh noise wall - Wikipedia

    en.wikipedia.org/wiki/Harsh_noise_wall

    Harsh noise wall features noises layered together to form a static sound. Harsh noise wall musician Sam McKinlay, also known as The Rita, considered the genre as "the purification of the Japanese harsh noise scene into a more refined crunch, which crystallizes the tonal qualities of distortion in a slow moving minimalistic texture."