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Canvas was initially introduced by Apple for use in their own Mac OS X WebKit component in 2004, [1] powering applications like Dashboard widgets and the Safari browser. Later, in 2005, it was adopted in version 1.8 of Gecko browsers, [2] and Opera in 2006, [3] and standardized by the Web Hypertext Application Technology Working Group (WHATWG) on new proposed specifications for next generation ...
Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]
Canvas fingerprinting works by exploiting the HTML5 canvas element.As described by Acar et al. in: [6] When a user visits a page, the fingerprinting script first draws text with the font and size of its choice and adds background colors (1).
Google Video Player was another way to view Google videos; it ran on Windows and Mac OS X. The Google Video Player played back files in Google's own Google Video File (.gvi) media format and supported playlists in "Google Video Pointer" (.gvp) format. When users downloaded to their computers, the resulting file used to be a small .gvp (pointer ...
Google offers an extension for Google Chrome, Save to Google Drive, that allows users to save web content to Google Drive through a browser action or through the context menu. While documents and images can be saved directly, webpages can be saved in the form of a screenshot (as an image of the visible part of the page or the entire page), or ...
Online video platforms can use a software as a service (SaaS) business model, a do it yourself (DIY) model or user-generated content (UGC) model. The OVP comes with an end-to-end tool set to upload, encode, manage, playback, style, deliver, distribute, download, publish and measure quality of service or audience engagement quality of experience of online video content for both video on demand ...
Google Chrome Experiments was originally started to demonstrate the usability of JavaScript alone, but over time it has now become a platform to showcase capabilities of other open-source web-based technologies such as WebGL, HTML, SVG, and the Canvas element.
ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).