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These games are usually adventure or storytelling games whose ending or sometimes even entire story changes depending on the player's active, in the form of dialogue options, or passive choices, such as games with moral systems. Examples of choice-driven games that feature multiple endings: Life Is Strange, which includes two canon endings.
Download as PDF; Printable version; ... This page lists works of fiction that involve more than one possible ending. ... Pages in category "Fiction with multiple endings"
Literary movements are a way to divide literature into categories of similar philosophical, topical, or aesthetic features, as opposed to divisions by genre or period. Like other categorizations, literary movements provide language for comparing and discussing literary works.
The 1993 Baen edition included both endings (which differ only on the last page) and featured a "pick the ending" contest, in which readers were asked to submit essays on which ending they preferred. The 1995 edition included both endings, Jim Baen's own postlude to the story, and twenty-seven of the essays. The ending in which Podkayne dies ...
The alternative endings are: the re-opening of the Xavier Institute in which Beast is now a professor; Logan coming back to Alberta, Canada, specifically the tavern seen in the first X-Men; and Rogue keeping her powers. Wallace and Gromit: The Curse of the Were-Rabbit had two different endings. One had Lady Totington marrying PC Mackintosh and ...
The main character, Caleb Williams is of humble birth, unusual for Godwin, since his characters are often persons of wealth and title. [3] Caleb Williams, a poor, self-educated, orphaned young man, and the novel's first-person narrator, is recommended for a job on the estate of the wealthy Ferdinando Falkland.
The historical mystery or historical whodunit is a subgenre of two literary genres, historical fiction and mystery fiction. These works are set in a time period considered historical from the author's perspective, and the central plot involves the solving of a mystery or crime (usually murder).
At Swim-Two-Birds presents itself as a first-person story by an unnamed Irish student of literature. The student believes that "one beginning and one ending for a book was a thing I did not agree with", and he accordingly sets three apparently quite separate stories in motion. [4]