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Wilderlands of the Fantastic Reaches is a campaign setting supplement which details the locations found on four large wilderness maps of the setting (Wilderness Maps 15-18). [ 2 ] The regions of the Isle of Dawn (#15), the Southern Reaches (#16), the Silver Skein Isles (#17), and the Ghinor Highlands (#18) [ 3 ] are shown in full detail on the ...
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
Judges Guild: Media type: Print: World Map Set is a supplement for fantasy role-playing games published by Judges Guild in 1982. Contents
Fantastic Wilderlands Beyonde is a campaign setting that describes the locations on four large wilderness maps (Wilderlands Maps 7-10). [2]This supplement presents the vast wilderness areas of the Desert Lands (#7), Sea of Five Winds (#8), Elphand Lands (#9), and Lenap (#10), [3] in full detail on maps for the gamemaster with a general overview of these regions on maps for the players.
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of Faerûn. 288: 978-0-7869-4924-3: Forgotten Realms Player's Guide
J. R. R. Tolkien's design for his son Christopher's contour map on graph paper with handwritten annotations, of parts of Gondor and Mordor and the route taken by the Hobbits with the One Ring, and dates along that route, for an enlarged map in The Return of the King [5] Detail of finished contour map by Christopher Tolkien, drawn from his father's graph paper design.
Patrick Amory reviewed Book of Treasure Maps for Different Worlds magazine and stated that "All of the dungeons are a lot of fun and well worked out, even in the small space available. This book probably gives the most value for the money of the Guild play-aids, each dungeon providing a good two hours of solid play." [3]
The Fantasy Cartographer's Field Book is a supplement that presents four different types of grids for maps, each with pages explaining how to record the scale, contents, and key. [ 1 ] Reception