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This is a list of video games for the Apple II. The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games. There are currently 631 games on this list. [a]
Here in the Apple II version, two windows are superimposed on the view of a city. SunDog was designed by Bruce Webster and Wayne Holder, [ 3 ] who were friends from school. Webster wrote 80 to 90% of the code, [ 4 ] serving as co-designer, chief architect, and principal developer of the game.
The Apple II Plus, like its predecessor the Apple II, features a repeat key on its keyboard. The key is labeled "REPT" and is located just to the left of the "RETURN" key. [3] [4] The II Plus is the last Apple Computer to have this key, as later Apple computers would incorporate the ability to hold down a key for a period of time to repeat the key.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. [1] Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from ...
Sublogic also produced software other than flight simulators, including children's educational software, [2] 3D graphics software for CP/M, [4] the A2-3D1 animation library for the Apple II, [5] the X-1 video card and 3D graphics software for IBM PC compatibles, [6] and Night Mission Pinball (1982) which was originally for the Apple II and ...
A.P.P.L.E. has published numerous books over the years, most related to modifying or programming the Apple II and Apple /// series of computers. The first book published by the group was from the personal notes of Steve Wozniak and Randy Wigginton. The 300 plus pages were photocopied and the "Wozpak" was produced complete with program tape.
Although not technically a clone, Quadram produced an add-in ISA card, called the Quadlink, that provided hardware emulation of an Apple II+ for the IBM PC. [13] The card had its own 6502 CPU and dedicated 80 K RAM (64 K for applications, plus 16 K to hold a reverse-engineered Apple ROM image, loaded at boot-time), and installed "between" the PC and its floppy drive(s), color display, and ...
The player uses either the paddles or the keyboard to move a ship left or right across the bottom of the screen while shooting or evading enemies. If an enemy destroys the ship, a much larger mothership will descend and put a new one into play. The player begins with four ships in reserve and receives an additional one for each level completed.