Search results
Results from the WOW.Com Content Network
This is a list of video games for the Apple II. The Apple II had a large user base and was a popular game development platform in the 1970s and 1980s. There is a separate list of Apple IIGS games. There are currently 631 games on this list. [a]
Single-player, 2-8 players multiplayer Dogfight is an aerial combat video game written by Bill Basham for the Apple II and published by Micro Lab in 1980. The game is a clone of Atari, Inc. 's 1975 arcade game Jet Fighter .
Choplifter (stylized as Choplifter!) is a military-themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to the Atari 8-bit computers the same year, and also to the VIC-20, Commodore 64, Atari 5200 (released in February 1984), [6] ColecoVision, MSX, and Thomson computers.
The Apple II Plus, like its predecessor the Apple II, features a repeat key on its keyboard. The key is labeled "REPT" and is located just to the left of the "RETURN" key. [3] [4] The II Plus is the last Apple Computer to have this key, as later Apple computers would incorporate the ability to hold down a key for a period of time to repeat the key.
Crossfire is a multidirectional shooter created by Jay Sullivan for the Apple II and published by On-Line Systems in 1981. [1] Using keyboard-based twin-stick shooter controls, the player maneuvers a ship in a grid-like maze. Versions with joystick-control use the stick for movement and switch to firing mode when the button is held down.
Threshold is a space-themed fixed shooter written by Warren Schwader and Ken Williams for the Apple II and published by On-Line Systems in 1981. [1] Inspired by Sega's Astro Blaster arcade video game, Threshold introduces many enemy ship types and wave formations as the game progresses. Reviewers found the variety distinguished the game from ...
The player uses either the paddles or the keyboard to move a ship left or right across the bottom of the screen while shooting or evading enemies. If an enemy destroys the ship, a much larger mothership will descend and put a new one into play. The player begins with four ships in reserve and receives an additional one for each level completed.
The player earns points by shooting helicopters (5 points), paratroopers (2 points), jets (5 points), and bombs (25 points). Firing a shell costs the player one point, so if one is playing for score, there is an incentive to conserve ammo. The score never drops below zero.