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Britt Roberts of Nintendo Life gave the game seven out of ten and summarized: "Let’s Sing 2020 works as a karaoke video game and the point-focused levelling-up system and subsequent unlockables add a sense of satisfaction as you beat your score, unlock avatars and the use of songs in other play modes. Aside from all this, Let’s Sing 2020 ...
Sing Party is a karaoke-style game that features 50 licensed songs from various artists such as Fleetwood Mac, Lady Gaga, Queen, and Rihanna. The game requires the use of the Wii U karaoke microphone , which was bundled with all physical editions of the game in addition to also being available for purchase separately.
Get On Da Mic is a video game for the PlayStation 2 published by Eidos and co-developed by Canadian studio A2M and Highway 1 Productions. It focuses on hip hop songs. The game is based on karaoke singing in which a singer sings a popular song while it plays with the vocals. The games are able to detect the pitch of the singer's voice and award ...
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Just Sing is a karaoke video game developed by iNiS and published by Ubisoft, which was released for PlayStation 4 and Xbox One on September 6, 2016 as a spin-off title to the Just Dance series. After only 18 months Ubisoft announced they will pull the plug on the online features of Just Sing in June 2018 leaving those that purchased the game ...
We Sing Pop! is a 2012 karaoke game part of the We Sing family of games, developed by French studio Le Cortex. The game features songs from the pop genre of music, covering popular songs from decades of music. The game was announced along with We Sing UK Hits and We Sing Rock! at E3 2011. [2]
The European version of the game, titled Karaoke Stage, was released on April 22, 2005. Karaoke Stage 2 contains the same songs as Karaoke Revolution Party. The Xbox version was released in November 2004 featuring four more songs that were present in Karaoke Revolution Volume 2 and 10 exclusive Motown songs
The earliest karaoke-based music video game, called Karaoke Studio, was released for the Nintendo Famicom in 1985, but its limited computing ability made for a short catalog of songs and therefore reduced replay value. As a result, karaoke games were considered little more than collector's items until they saw release in higher-capacity DVD ...