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  2. Tsuro - Wikipedia

    en.wikipedia.org/wiki/Tsuro

    Tsuro is a tile-based board game designed by Tom McMurchie, originally published by WizKids and now published by Calliope Games. Tsuro is a board game for two to eight players. To play, players compete to have the last playing piece remaining on the board. Player turns consist of placing truchet tiles on the board from the player's hand. Then ...

  3. Rummikub - Wikipedia

    en.wikipedia.org/wiki/Rummikub

    The player whose tile has the highest number value will start the game. The remaining tiles are called the "pool." [7] Tiles are returned to the pool, and players collect 14 random tiles and arrange them on their racks. Play begins with the starting player and proceeds in a clockwise (for modern variants) direction.

  4. Karuba (board game) - Wikipedia

    en.wikipedia.org/wiki/Karuba_(board_game)

    Tiles contain roads which touch two, three, or four edges of the tile, forming curves, straightaways, T-intersections, etc. [3] Then all the players play the identical numbered tile on their own separate jungle boards. After a few turns, each player board looks unique with tiles configured in different places.

  5. Carcassonne (board game) - Wikipedia

    en.wikipedia.org/wiki/Carcassonne_(board_game)

    Carcassonne (/ ˌ k ɑːr k ə ˈ s ɒ n /) is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) [2] in English. [3]

  6. Trioker - Wikipedia

    en.wikipedia.org/wiki/Trioker

    Le Trioker is a corner-matching puzzle game played using 25 equilateral triangle-shaped tiles.Each corner is marked with zero, one, two, or three dots and newly placed pieces must match the values on pieces already placed on the game board, similar to the gameplay of the earlier Triominoes.

  7. Mixmath - Wikipedia

    en.wikipedia.org/wiki/Mixmath

    The first move by the first player must use two of the four initial numbers on the board (1, 2, 3, and 4) to form a simple mathematical equation (such as 1 + 2 = 3, so that the player places a tile numbered "3" to the right of the "1" and "2" squares). Play then continues, as described below.

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