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  2. Neuroevolution - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution

    Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use backpropagation (gradient descent on a neural network) with a fixed topology.

  3. Artificial Intelligence: A Modern Approach - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence:_A...

    AIMA gives detailed information about the working of algorithms in AI. The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and ...

  4. Reinforcement learning - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning

    Reinforcement learning (RL) is an interdisciplinary area of machine learning and optimal control concerned with how an intelligent agent should take actions in a dynamic environment in order to maximize a reward signal. Reinforcement learning is one of the three basic machine learning paradigms, alongside supervised learning and unsupervised ...

  5. Andrew Barto - Wikipedia

    en.wikipedia.org/wiki/Andrew_Barto

    Barto published over one hundred papers or chapters in journals, books, and conference and workshop proceedings. He is co-author with Richard Sutton of the book Reinforcement Learning: An Introduction , MIT Press 1998 (2nd edition 2018), and co-editor with Jennie Si, Warren Powell, and Don Wunch II of the Handbook of Learning and Approximate ...

  6. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    In machine learning, reinforcement learning from human feedback (RLHF) is a technique to align an intelligent agent with human preferences. It involves training a reward model to represent preferences, which can then be used to train other models through reinforcement learning .

  7. Q-learning - Wikipedia

    en.wikipedia.org/wiki/Q-learning

    Q-learning is a model-free reinforcement learning algorithm that teaches an agent to assign values to each action it might take, conditioned on the agent being in a particular state. It does not require a model of the environment (hence "model-free"), and it can handle problems with stochastic transitions and rewards without requiring adaptations.

  8. Neuroevolution of augmenting topologies - Wikipedia

    en.wikipedia.org/wiki/Neuroevolution_of...

    The competing conventions problem arises when there is more than one way of representing information in a phenotype. For example, if a genome contains neurons A, B and C and is represented by [A B C], if this genome is crossed with an identical genome (in terms of functionality) but ordered [C B A] crossover will yield children that are missing information ([A B A] or [C B C]), in fact 1/3 of ...

  9. Intelligent control - Wikipedia

    en.wikipedia.org/wiki/Intelligent_control

    Intelligent control is a class of control techniques that use various artificial intelligence computing approaches like neural networks, Bayesian probability, fuzzy logic, machine learning, reinforcement learning, evolutionary computation and genetic algorithms. [1]

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